MAIN SYSTEM/CPU

CPU 8-Bit CPU
MEMORY RAM: 2Kb
GAME PROGRAM MEMORY 128K, 32K, 16K or 8K Bytes, 1 Meg, 256K, or 64K Bits

VIDEO

Video RAM: 2Kb
GAME CHARACTER MEMORY 128K, 32K, 16K or 8K Bytes, 1 Meg, 256K, or 64K Bits
COLOR Colors Displayed: 16
Colors Available: 52
Sprite Colors: 4 per Sprite from the 52 possible
RESOLUTION 256 x 240
PROCESSOR 8-Bit PPU (Picture Processing Unit)
SPRITES Maximum Sprites/Line: 8
Maximum Sprite Size: 8x16 Pixels
Minimum Sprite Size: 8x8 Pixels
SCROLLING Horizontal and Vertical
CLOCK SPEED 2 Mhz

SOUND

2 Square Waves
1 Triangle Wave
1 White Noise

SYSTEM I/O

CONTROLLERS 2 standard controller ports (expandable to 4 with satalite)
EXPANSION PORTS 1 expansion port (bottom)
VIDEO I/O RF port (rear) A/V ports (side)
GAME INPUT Main cartridge slot (around 2K-1MB)